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Destiny 2's most-hated weapon perks are being reworked | PC Gamer - hernandezbourponshave

Destiny 2's most-hated weapon perks are organism reworked

This season's Nightfall weapons (from top): The Stream, Palindrome, and Shadow Price. (Project credit: Bungie)

Eastern Samoa gross revenue pitches go, 'this thing is great, but only in the few seconds after all of your friends die' isn't the most alluring. The proof is in two of Destiny 2's least popular weapon perks: 'Celerity' and 'Limitless Grief'. They were introduced as 'origin' perks for weapons from the Trials and Gloaming activities respectively, and both proc their benefit when you are "the last surviving member of your fireteam". Or put differently, the force merely kicks in once all your buddies are tired.

Given that conditional requirement, the perks moldiness be pretty hefty—and, honestly, they are. Speediness grants +100 to target acquisition, handling and reload speed, likewise Eastern Samoa reduced flinch and fastball spread. That's much! Bottomless Grief entirely refills your mag on each kill. Also good! Some perks are well-meant to enable you to make hold plays in modes which ofttimes take them.

Unfortunately the players didn't see it that manner, and have complained bitterly around the perks ever since they were introduced.

Yesterday, as part of the This Workweek at Bungie blog, weapons feature lead Chris Proctor gave his thoughts on why the perks have proved so unpopular and detailed plans to change them in season 14 (currently unnamed), which starts connected 11 Crataegus laevigata.

Players ne'er suchlike betting against themselves or their teams.

Chris Proctor

"We saved that a trip condition that relies on failure in general feels pretty bad, and the power it grants doesn't belie that feeling," wrote Invigilate. "Players never like indulgent against themselves or their teams."

Responding to the general suggestion from the community that these perks should switched to being intrinsic abilities on 'Adept' weapons (the highest tier of unreal arm in the spunky), Proctor explained why that isn't workable:

"For performance reasons, we have a maximum number of perks that backside keep going a character at a time. Legendary weapons have a threshold per weapon, and many of them are properly at the limit—adding a pick up along top of that without taking one away causes Sorry Things to Go on, in the form of random parts of perks turning forth."

Instead, for new weapons which roll with Quickness or Bottomless Grief, those perks will now be selectable underneath some other perk in the synoptical editorial (whereas previously you were locked into using them). The deuce perks have also been reworked. Bottomless Grief will grant a flat +30 to the weapons' Magazine stat, while Rapidity adds +20 Reload and Handling.

Note that those changes are additionally to the current benefits which the perks already grant. I wasn't sure that was the case but confirmed it with Bungie. The logic being that the perks will now undergo a unanimous benefit when your teammates are alive, and a sincerely nutty extraordinary when they're dead. IT certainly makes them a lot fewer situational, and I actually want to try them out now.

What strikes me atomic number 3 strange about the whole thing is that cipher on the design team up foresaw how unpopular relying on your teammates messing up to induction a perk was passing to be.

Elsewhere in the post Bungie detailed changes to the Gunsmith vendor, who will begin selling six at random rolled weapons all week next time of year (hallelujah!), and gave more info happening the return of ADA-1, another marketer, who will sell randomly rolled armour and an increased selection of mods, enabling players to right-down their Warmind Mobile phone and Provocative with Light collections. Sainted stuff.

Finally, on the subjugate of weapons, if you are thinking of braving Trials this weekend, the desirable Scattergun is uncommitted for successful three matches, and you stool also realize the even more coveted Igneous Forge hand cannon honourable for victorious seven rounds. I'll equal praying to the dark gods of RNG that your percolate tramp is, as I believe the young people say, 'a juicer'.

Tim Clark

With over cardinal decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in 'conscientious objector-op' happening a BBC Micro (one thespian uses the movement keys, the other shoots) until his parents at last caved and bought an Amstrad CPC 6128. These days, when not steering the acceptable ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He's just about sure doing unmatchable of these right wing now.

Source: https://www.pcgamer.com/destiny-2s-most-hated-weapon-perks-are-being-reworked/

Posted by: hernandezbourponshave.blogspot.com

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